﻿using UnityEngine;
using UnityEngine.TextCore.Text;

namespace winS.UnityEditor.UIElement
{
    public static class PackageAssets
    {
        public static class Icons
        {
            /// <summary>
            /// 添加
            /// </summary>
            public static Texture2D add => Resources.Load<Texture2D>("winS.UnityEditor.UIElement/Icons/添加");
            /// <summary>
            /// 拖拽
            /// </summary>
            public static Texture2D drag => Resources.Load<Texture2D>("winS.UnityEditor.UIElement/Icons/拖拽");
            /// <summary>
            /// 提示
            /// </summary>
            public static Texture2D tips => Resources.Load<Texture2D>("winS.UnityEditor.UIElement/Icons/提示");
            /// <summary>
            /// 打勾
            /// </summary>
            public static Texture2D tick => Resources.Load<Texture2D>("winS.UnityEditor.UIElement/Icons/勾选");
            /// <summary>
            /// 跳转
            /// </summary>
            public static Texture2D jump => Resources.Load<Texture2D>("winS.UnityEditor.UIElement/Icons/跳转");
            /// <summary>
            /// 错误
            /// </summary>
            public static Texture2D error => Resources.Load<Texture2D>("winS.UnityEditor.UIElement/Icons/错误");
            /// <summary>
            /// 删除
            /// </summary>
            public static Texture2D delete => Resources.Load<Texture2D>("winS.UnityEditor.UIElement/Icons/删除");
            /// <summary>
            /// 刷新
            /// </summary>
            public static Texture2D refresh => Resources.Load<Texture2D>("winS.UnityEditor.UIElement/Icons/刷新");
            /// <summary>
            /// 警告
            /// </summary>
            public static Texture2D warnning => Resources.Load<Texture2D>("winS.UnityEditor.UIElement/Icons/警告");
            /// <summary>
            /// 向下箭头
            /// </summary>
            public static Texture2D arrowDown => Resources.Load<Texture2D>("winS.UnityEditor.UIElement/Icons/箭头");
        }

        public static class FontSet
        {
            public static FontAsset microsoftYahei => Resources.Load<FontAsset>("winS.UnityEditor.UIElement/Fonts/SDF/msyh SDF");
        }
    }
}
